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Immersive virtual reality approach for fluid dynamics applications
Direct Numerical Simulation with high spatial/temporal resolution of a spatially-developing turbulent boundary layer is performed. The initial turbulent flow in a zero pressure gradient boundary layer is subjected to a very strong favorable pressure gradient. The sudden acceleration imposed to the turbulent flow induces a concept known as quasi-laminarization. This phenomenon can be visualized by means of the use of an iso-surface algorithm.
An iso-surface algorithm creates a surface from the coordinates of a simulation that contain the same value. Distinct iso-surfaces vary depending on the data set that is used, such as velocity, pressure or temperature, and a chosen iso value. Once the iso-surfaces are calculated, it is then exported into a game engine with virtual reality capabilities. The game engine projects the iso-surface within a virtual reality headset to be viewed in 3D. With the results of a simulation in a headset, a completely immersive experience can be achieved.
Author(s):
Daniel Rodriguez
Mechanical Engineering
University of Puerto Rico Mayaguez Campus
Puerto Rico
Gabriel Torres
Mechanical Engineering
University of Puerto Rico Mayaguez Campus
Puerto Rico
Carlos Caro
Mechanical Engineering
University of Puerto Rico Mayaguez Campus
Puerto Rico
Jose Lugo
Mechanical Engineering
University of Puerto Rico Mayaguez Campus
Puerto Rico
Guillermo Araya
Mechanical Engineering
University of Puerto Rico Mayaguez Campus
Puerto Rico